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Is Justice Real When “Reality” is Not?: Constructing Ethical Digital Environments examines how frameworks and concepts of justice should evolve in virtual worlds. Directed at researchers working in, or with an interest in virtual reality, as well as those interested in the fields of artificial intelligence and justice, this book covers research regarding impacts on human psychological states existing within alternative ethical frameworks. With chapters dedicated to behavioral impacts of virtual events, robotics and "unconscious", and human psychological states of role playing and existing, readers will be well-equipped to navigate the virtual worlds in which millions of people currently spend time.

1. Introduction - p. Page vii 2. Chapter One : A primer on digital environments - p. Page xvi 3. Chapter Two : Ethical systems - p. Page 12 4. Chapter Three : When rules become ethical frameworks - p. Page 19 5. Chapter Four : Avatars as representative moral agents - p. Page 36 6. Chapter Five : Immersion and presence: You do take it with you - p. Page 53 7. Chapter Six : Rule-based digital environments - p. Page 62 8. Chapter Seven : Worlds without rules - p. Page 119 9. Chapter Eight : Decentralized worlds - p. Page 125 10. Chapter Nine : Social media platforms - p. Page 146 11. Chapter Ten : VR turbo-charging the blurring of ethical frameworks - p. Page 158 12. Conclusion - p. Page 165 13. GENERIC-TITLE - p. Page 169 14. Index - p. Page 169

Descripcion
Descripción

Is Justice Real When “Reality” is Not?: Constructing Ethical Digital Environments examines how frameworks and concepts of justice should evolve in virtual worlds. Directed at researchers working in, or with an interest in virtual reality, as well as those interested in the fields of artificial intelligence and justice, this book covers research regarding impacts on human psychological states existing within alternative ethical frameworks. With chapters dedicated to behavioral impacts of virtual events, robotics and "unconscious", and human psychological states of role playing and existing, readers will be well-equipped to navigate the virtual worlds in which millions of people currently spend time.

1. Introduction - p. Page vii 2. Chapter One : A primer on digital environments - p. Page xvi 3. Chapter Two : Ethical systems - p. Page 12 4. Chapter Three : When rules become ethical frameworks - p. Page 19 5. Chapter Four : Avatars as representative moral agents - p. Page 36 6. Chapter Five : Immersion and presence: You do take it with you - p. Page 53 7. Chapter Six : Rule-based digital environments - p. Page 62 8. Chapter Seven : Worlds without rules - p. Page 119 9. Chapter Eight : Decentralized worlds - p. Page 125 10. Chapter Nine : Social media platforms - p. Page 146 11. Chapter Ten : VR turbo-charging the blurring of ethical frameworks - p. Page 158 12. Conclusion - p. Page 165 13. GENERIC-TITLE - p. Page 169 14. Index - p. Page 169

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