Mental Health in a Digital World addresses mental health assessments and interventions using digital technology, including mobile phones, wearable devices and related technologies. Sections discuss mental health data collection and analysis for purposes of assessment and treatment, including the use of electronic medical records and information technologies to improve services and research, the use of digital technologies to enhance communication, psychoeducation, screening for mental disorders, the problematic use of the internet, including internet gambling and gaming, cybersex and cyberchondria, and internet interventions, ranging from online psychotherapy to mobile phone apps and virtual reality adjuncts to psychotherapy.
1. 1 : Introduction - p. Page xii 2. 2 : Information technology and electronic health record to improve behavioral health services - p. Page 7 3. 3 : Big data and the goal of personalized health interventions - p. Page 35 4. 4 : Collecting data from Internet (and other platform) users for mental health research - p. Page 56 5. 5 : Ecological momentary assessment and other digital technologies for capturing daily life in mental health - p. Page 75 6. 6 : Social media big data analysis for mental health research - p. Page 103 7. 7 : Telepsychiatry and video-to-home (including security issues) - p. Page 135 8. 8 : Social Media and Clinical Practice - p. Page 160 9. 9 : Websites and the validity of mental health care information - p. Page 186 10. 10 : Digital phenotyping - p. Page 201 11. 11 : The digital therapeutic relationship: Retaining humanity in the digital age - p. Page 216 12. 12 : Gambling disorder, gaming disorder, cybershopping, and other addictive/impulsive disorders online - p. Page 234 13. 13 : Cyberchondria, cyberhoarding, and other compulsive online disorders - p. Page 253 14. 14 : Internet-use disorders: A theoretical framework for their conceptualization and diagnosis - p. Page 277 15. 15 : Cybersex (including sex robots) - p. Page 297 16. 16 : Developmental aspects (including cyberbullying) - p. Page 331 17. 17 : Internet-based psychotherapies - p. Page 362 18. 18 : Apps for mental health - p. Page 387 19. 19 : Clinical interventions for technology-based problems - p. Page 424 20. 20 : Scaling up of mental health services in the digital age: The rise of technology and its application to low- and middle-income countries - p. Page 452 21. 21 : Addiction, autonomy, and the Internet: Some ethical considerations - p. Page 474 22. Index - p. Page 493
Mental Health in a Digital World addresses mental health assessments and interventions using digital technology, including mobile phones, wearable devices and related technologies. Sections discuss mental health data collection and analysis for purposes of assessment and treatment, including the use of electronic medical records and information technologies to improve services and research, the use of digital technologies to enhance communication, psychoeducation, screening for mental disorders, the problematic use of the internet, including internet gambling and gaming, cybersex and cyberchondria, and internet interventions, ranging from online psychotherapy to mobile phone apps and virtual reality adjuncts to psychotherapy.
1. 1 : Introduction - p. Page xii 2. 2 : Information technology and electronic health record to improve behavioral health services - p. Page 7 3. 3 : Big data and the goal of personalized health interventions - p. Page 35 4. 4 : Collecting data from Internet (and other platform) users for mental health research - p. Page 56 5. 5 : Ecological momentary assessment and other digital technologies for capturing daily life in mental health - p. Page 75 6. 6 : Social media big data analysis for mental health research - p. Page 103 7. 7 : Telepsychiatry and video-to-home (including security issues) - p. Page 135 8. 8 : Social Media and Clinical Practice - p. Page 160 9. 9 : Websites and the validity of mental health care information - p. Page 186 10. 10 : Digital phenotyping - p. Page 201 11. 11 : The digital therapeutic relationship: Retaining humanity in the digital age - p. Page 216 12. 12 : Gambling disorder, gaming disorder, cybershopping, and other addictive/impulsive disorders online - p. Page 234 13. 13 : Cyberchondria, cyberhoarding, and other compulsive online disorders - p. Page 253 14. 14 : Internet-use disorders: A theoretical framework for their conceptualization and diagnosis - p. Page 277 15. 15 : Cybersex (including sex robots) - p. Page 297 16. 16 : Developmental aspects (including cyberbullying) - p. Page 331 17. 17 : Internet-based psychotherapies - p. Page 362 18. 18 : Apps for mental health - p. Page 387 19. 19 : Clinical interventions for technology-based problems - p. Page 424 20. 20 : Scaling up of mental health services in the digital age: The rise of technology and its application to low- and middle-income countries - p. Page 452 21. 21 : Addiction, autonomy, and the Internet: Some ethical considerations - p. Page 474 22. Index - p. Page 493