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The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software.

This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques.

The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.

Previously announced as "Pixels, Patterns, and Processing"

*A guided journey from the very basics of computer programming through to creating custom interactive 3D graphics
*Step-by-step examples, approachable language, exercises, and LOTS of sample code support the reader's learning curve
*Includes lessons on how to program live video, animated images and interactive sound

1. Introduction 2. Lesson 1: The Beginning 3. Chapter 1. Pixels 4. Chapter 2. Processing 5. Chapter 3. Interaction 6. Lesson 2: Everything You Need to Know 7. Chapter 4. Variables 8. Chapter 5. Conditionals 9. Chapter 6. Loops 10. Lesson 3: Organization 11. Chapter 7. Functions 12. Chapter 8. Objects 13. Lesson 4: More of the Same 14. Chapter 9. Arrays 15. Lesson 5: Putting It All Together 16. Chapter 10. Algorithms 17. Chapter 11. Debugging 18. Chapter 12. Libraries 19. Lesson 6: The World Revolves Around You 20. Chapter 13. Mathematics 21. Chapter 14. Translation and Rotation (in 3D!) 22. Lesson 7: Pixels Under a Microscope 23. Chapter 15. Images 24. Chapter 16. Video 25. Lesson 8: The Outside World 26. Chapter 17. Text 27. Chapter 18. Data Input 28. Chapter 19. Data Streams 29. Lesson 9: Making Noise 30. Chapter 20. Sound 31. Chapter 21. Exporting 32. Lesson 10: Beyond Processing 33. Chapter 22. Advanced Object-Oriented Programming 34. Chapter 23. Java 35. Appendix: Common Errors 36. Index

Descripcion
Descripción

The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software.

This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques.

The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.

Previously announced as "Pixels, Patterns, and Processing"

*A guided journey from the very basics of computer programming through to creating custom interactive 3D graphics
*Step-by-step examples, approachable language, exercises, and LOTS of sample code support the reader's learning curve
*Includes lessons on how to program live video, animated images and interactive sound

1. Introduction 2. Lesson 1: The Beginning 3. Chapter 1. Pixels 4. Chapter 2. Processing 5. Chapter 3. Interaction 6. Lesson 2: Everything You Need to Know 7. Chapter 4. Variables 8. Chapter 5. Conditionals 9. Chapter 6. Loops 10. Lesson 3: Organization 11. Chapter 7. Functions 12. Chapter 8. Objects 13. Lesson 4: More of the Same 14. Chapter 9. Arrays 15. Lesson 5: Putting It All Together 16. Chapter 10. Algorithms 17. Chapter 11. Debugging 18. Chapter 12. Libraries 19. Lesson 6: The World Revolves Around You 20. Chapter 13. Mathematics 21. Chapter 14. Translation and Rotation (in 3D!) 22. Lesson 7: Pixels Under a Microscope 23. Chapter 15. Images 24. Chapter 16. Video 25. Lesson 8: The Outside World 26. Chapter 17. Text 27. Chapter 18. Data Input 28. Chapter 19. Data Streams 29. Lesson 9: Making Noise 30. Chapter 20. Sound 31. Chapter 21. Exporting 32. Lesson 10: Beyond Processing 33. Chapter 22. Advanced Object-Oriented Programming 34. Chapter 23. Java 35. Appendix: Common Errors 36. Index

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Autores
Muestra
Ficha Técnica